- Furture planThis game is created by takapi and it is still under development.
So, when the game is finished to some degree, I will release it.
The following is this game's future roadmap, listing elements now under construction or scheduled to be made in the future.
- Field area extension
- Add a cave
- Add a skill (magic skills, weapon skills)
- Add a production recipe
- 01.05.2021 2018.2.21f1LTSThe game engine has once returned to 5.6.3 and has been updated to 2018.2.21f1LTS.
- 01.31.2020 Unity2018.4.16f1The game engine has been updated to Unity2018.4.16f1.
- 12.24.2019 Site recoveryYou couldn't see the site, but you can.
- 02.20.2019 Unity2018.3.5f1The game engine has been updated to Unity2018.3.5f1.
- 01.21.2019 Unity2018.3.2f1The game engine has been updated to Unity2018.3.2f1.
- 01.09.2019 Unity2018.3.0f2The game engine has been updated to Unity2018.3.0f2.
- 08.08.2018 2017.4.0f1I downgraded Unity version to 2017.4.0f1.
- 08.01.2018 Unity2018.2.1f1The game engine has been updated to Unity2018.2.1f1.
- 05.09.2018 Unity2018.1.0f2The game engine has been updated to Unity2018.1.0f2.
- 05.05.2018 Unity2017The game engine has been updated to Unity2017.4.0f1.
- 11.01.2017 ver 0.1.4Added NPC to explain skills.
- 10.02.2017 ver 0.1.3Added option to invert mouse wheel scaling.
- 09.30.2017 ver 0.1.2I tried to raise the numerical value of fps.
- 09.21.2017 ver 0.1.1I grounded the vacant hole.
I restored the tree floating from the ground.
- 09.14.2017 ver 0.1.0The map search test has started.
If you are interested in testers, please apply from Alpha Tester.
- 08.23.2017 Locus Solus LowPoly TypeScreenshots of the official website have been redesigned into LowPoly screenshot.
The character model of Locus Solus has been changed to LowPoly type.
For updates on Locus Solus of real type model, please see here.
- 04.28.2017 ver 0.32.10You cannot move forward beyond obstacles (such as walls and buildings).
- 03.17.2017 ver 0.32.9You can not equip the pickAxe and the torch at the same time.
- 03.11.2017 ver 0.32.8The build file was unified to the game engine version.(Unity5.5.1f1)
The fishing message was fixed.
- 02.25.2017 ver 0.32.7The build file was unified to the game engine version.(Unity5.5.1f1)
Light was tweaked.
- 02.10.2017 ver 0.32.6The game engine has been updated to 5.5.1f1.
Fixed trees that were out of the target of lumber.
- 01.29.2017 ver 0.32.5Fixed a bug that does not have Collider in Birch type tree.
- 01.18.2017 ver 0.32.3, 0.32.4Fixed bug in Model Scale.
Fixed a message during poisoning.
- 12.22.2016 About Demo versionDistribution of Demo version has been temporarily frozen.
You can play the version distributed to supporters.
I will inform you about debug play later.
- 12.19.2016 ver 0.32.2Adjust pet related system.
- 12.16.2016 ver 0.32.1The game engine has been updated to 5.5.0p1.
Character damage animation was adjusted.
- 12.03.2016 ver 0.31.6CastRecovery no longer affects Mining, Lumbering and Fishing.
- 11.24.2016 ver 0.31.5The number of characters of the player name increased to 25 characters.
- 11.21.2016 ver 0.31.4The game engine has been updated to 5.4.2f2.
- 11.06.2016 ver 0.31.3Fixed the effect of damage, buff and debuff.
Fixed the effect of Poison, Paralyze and Resurrection.
Added EnergyBolt and MindBlast (Magery skills).
Fixed that you can dig also warm other than minerals by Mining.
Fixed the bug anticipated when damage is reflected.
- 10.21.2016 ver 0.31.1Deleted the wall(surrounding mountains) of starting map.
Fixed that characters can be deleted only after certain period of time(3 days).
Added 2 sorts of monsters.
Changed the animation of 2H arms.
Added FireBall, Explosion and Flamestrike（all Mageryskills）.
Fixed the bug that Fog turns off when camera get out of the water.
Changed the position of dungeon.
※You can still Recall MarkStone left on dungeon in ancient map but there might be a bug.
Added off-line function (you can’t change On/Off inside the game)
There is almost no difference between On/Off mode.
In order to play off-line, please get off-line version.
- 09.30.2016 ver 0.29.18Save channel
Fixed the problem of interference of arm and dead body.
- 09.25.2016 ver 0.29.17Fixed the bug that it stays dark after moving channel with vendor window open.
Fixed that after channel move, only windows related to player will be re-displayed.
Fixed the bug that EI won't go up by using Magery.
Controlled NightSight Magic and NightSightPot.
Fixed monsters that was out of HitSE to MissSE.
※EDIT ( 2016/09/28)
Fixed the bug that the box of treasure hunt and monster disappears in a moment.
- 09.18.2016 ver 0.29.16Fixed item stuck number.(99 >>> 999)
Fixed selling item number.(99 >>> 999)
Fixed weight of item.
Fixed drop rate from monster.
Fixed production recipe.
When it's overweight, you can't Recall and Teleport.
Fixed stamina consumption of production skill.
- 09.15.2016 ver 0.29.15Fixed so that drag-drop from PD won't be a sell.
Fixed bug that can't destroy items after resurrection.
- 09.14.2016 ver 0.29.14Fixed bug that An didn't increase while physical attack.
Fixed bug that Ar didn't increase while tame.
Fixed stuck items and tool items won't be recycled.
- 09.08.2016 Login by SteamIDIt has changed the login system.
Please get the SteamID.
I don't have the SteamID. >>> Click here
- 09.06.2016 Treasure HuntYou can get the treasure map among trophy you get from monster or from the treasure box.
Added description of the Treasure Hunt to the official site GUIDE.
- 07.05.2016 Official site updateAdded description of the branch skills to the official site GUIDE.
- 06.29.2016 Greenlit!My game, "Locus Solus," has been Greenlit!
Thanks, for all!
- 06.12.2016 CAMPFIRE -Crowdfunding-I decided to use the crowdfunding in order to collect the funds of my game(Locus Solus).
I will be very glad if you will support me. :)
Locus Solus project
- 05.28.2016 This game has been registered to Greenlight.
I have registered my game to Greenlight.
I will be very glad if you will support me. :)
- 05.17.2016 The Promotional video
- 06.04.2015 Project inceptionThis project has started.